Physics2D.OverlapPointNonAlloc

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public static int OverlapPointNonAlloc (Vector2 point, Collider2D[] results, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

Parameters

minDepth@param minDepth Включает только объекты с координатой Z (глубиной) выше, чем это значение.
maxDepth@param maxDepth Включает только объекты с координатой Z (глубиной) меньше, чем это значение.
point@param point Точка в пространстве в мировых координатах.
resultsArray to receive results.
layerMask@param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях.

Returns

int Returns the number of results placed in the results array.

Description

Get a list of all Colliders that overlap a point in space. Note: This method will be deprecated in a future build and it is recommended to use OverlapPoint instead.

This function is similar to OverlapPointAll except that the results are returned in the supplied array. The integer return value is the number of objects that overlap the point (possibly zero) but the results array will not be resized if it doesn't contain enough elements to report all the results. The significance of this is that no memory is allocated for the results and so garbage collection performance is improved when the check is performed frequently.

See Also: OverlapPoint, OverlapPointAll.

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