PlayerSettings.legacyClampBlendShapeWeights

Switch to Manual
public static bool legacyClampBlendShapeWeights ;

Description

Defines whether the BlendShape weight range in SkinnedMeshRenderers is clamped.

If set to true, the range of BlendShape weights in SkinnedMeshRenderers will be clamped, otherwise BlendShape weights can take any value.

The weight of a BlendShape represents how much the Mesh has been blended (or morphed) from its original shape to a target BlendShape (another Mesh containing the same topology, but with different vertex positions than the original). The BlendShape weight range includes values between the minimum and the maximum weights defined in the model.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961