public static bool mipStripping ;

Description

Enable mip stripping for all platforms.

When enabled, strips unused mipmaps at build time.

When Unity builds your game or application, it can strip unused mipmaps from Textures in your Project. Stripping unused mipmaps can make the resulting executable smaller.

When Mip Stripping is enabled, Unity examines the Quality Settings for the current platform at build time. If a mipmap value is excluded from every Quality Setting for the current platform, Unity strips those mipmaps from the build.

At run time, if you use QualitySettings.masterTextureLimit to set a mipmap value that has been stripped, Unity will set the value to the closest mipmap value that has not been stripped.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961