public static void IncreaseLevel (bool applyExpensiveChanges= false);

Parameters

applyExpensiveChangesShould expensive changes be applied (Anti-aliasing etc).

Description

Increase the current quality level.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { QualitySettings.IncreaseLevel(false); } }

IncreaseLevel and DecreaseLevel functions only apply anti-aliasing if applyExpensiveChanges is true.

See Also: DecreaseLevel, Quality Settings.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961