Description

Use to sum all samples within a frame and collect those as one sample per frame.

using System;
using Unity.Profiling;
using UnityEngine;

public class CollectGCAllocCountExample2 { static void PrintGCAllocCount(Action a) { using (var gcAllocRecorder = ProfilerRecorder.StartNew(ProfilerCategory.Internal, "GC.Alloc", 1, ProfilerRecorderOptions.SumAllSamplesInFrame | ProfilerRecorderOptions.CollectOnlyOnCurrentThread)) { a.Invoke();

gcAllocRecorder.Stop();

var count = gcAllocRecorder.Count == 0 ? 0 : gcAllocRecorder.GetSample(0).Count; Debug.Log("GC allocs count: " + count); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961