public static VersionControl.Task DiffHead (VersionControl.AssetList assets, bool includingMetaFiles);

Parameters

assetsList of assets to diff.
includingMetaFilesWhether or not to include the .meta file.

Description

Starts a task for showing a diff of the given assest versus their head revision.

Do note that some asset types do not save their changes to disk right after making them so it is recommended to manually save the asset using AssetDatabase.SaveAssets before calling the diff tool.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Diff")] public static void ExampleDiff() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); AssetDatabase.SaveAssets(); Provider.DiffHead(assets, includingMetaFiles: false); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961