AssetBundle

class in UnityEngine

Switch to Manual

Description

AssetBundles let you stream additional assets via the UnityWebRequest class and instantiate them at runtime. AssetBundles are created via BuildPipeline.BuildAssetBundle.

Note that bundles are not compatible between platforms. A bundle built for any of the standalone platforms can only be loaded on that platform but not others. Further example, a bundle built for iOS is not compatible with Android and vice versa. One difference is shaders which are different between devices, as are textures.

See Also: UnityWebRequestAssetBundle.GetAssetBundle, Loading Resources at Runtime, BuildPipeline.BuildAssetBundle.

using System.Collections;
using UnityEngine;
using UnityEngine.Networking;

public class SampleBehaviour : MonoBehaviour { IEnumerator Start() { var uwr = UnityWebRequestAssetBundle.GetAssetBundle("http://myserver/myBundle.unity3d"); yield return uwr.SendWebRequest();

// Get an asset from the bundle and instantiate it. AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(uwr); var loadAsset = bundle.LoadAssetAsync<GameObject>("Assets/Players/MainPlayer.prefab"); yield return loadAsset;

Instantiate(loadAsset.asset); } }

Variables

isStreamedSceneAssetBundleReturn true if the AssetBundle is a streamed Scene AssetBundle.

Public Functions

ContainsПроверьте, если AssetBundle содержит конкретный объект.
GetAllAssetNamesВыгружает все ассеты в пакете.
GetAllScenePathsReturn all the Scene asset paths (paths to *.unity assets) in the AssetBundle.
LoadAllAssetsЗагружает все объекты, содержащиеся в пакете ассетов, который унаследованы из type.
LoadAllAssetsAsyncЗагружает все объекты, содержающиеся в Asset Bundle.
LoadAssetЗагружает объект с именем name из пакета.
LoadAssetAsyncАсинхронно загружает объект с именем name данного типа type из пакета.
LoadAssetWithSubAssetsЗагружает объект с именем name из пакета.
LoadAssetWithSubAssetsAsyncЗагружает объект с именем name из пакета.
UnloadUnloads an AssetBundle freeing its data.

Static Functions

GetAllLoadedAssetBundlesTo use when you need to get a list of all the currently loaded Asset Bundles.
LoadFromFileАсинхронно создает AssetBundle из области памяти.
LoadFromFileAsyncАсинхронно создает AssetBundle из области памяти.
LoadFromMemorySynchronously create an AssetBundle from a memory region.
LoadFromMemoryAsyncАсинхронно создает AssetBundle из области памяти.
LoadFromStreamSynchronously loads an AssetBundle from a managed Stream.
LoadFromStreamAsyncAsynchronously loads an AssetBundle from a managed Stream.
RecompressAssetBundleAsyncAsynchronously recompress a downloaded/stored AssetBundle from one BuildCompression to another.
UnloadAllAssetBundlesUnloads all currently loaded AssetBundles.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961