public static bool DeleteAsset (string path);

Parameters

pathProject relative path of the asset or folder to be deleted.

Returns

bool Returns true if the asset has been successfully removed, false if it doesn't exist or couldn't be removed.

Description

Deletes the specified asset or folder.

Paths should be relative to the project folder, for example: "Assets/MyTextures/hello.png"

See Also: AssetDatabase.DeleteAssets, AssetDatabase.MoveAssetToTrash, AssetDatabase.MoveAssetsToTrash.

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Delete Files In 'Unused' Folder")] static void DeleteAllFilesInFolder() { //"Assets/Unused" folder should exist before running this Method string[] unusedFolder = { "Assets/Unused" }; foreach (var asset in AssetDatabase.FindAssets("", unusedFolder)) { var path = AssetDatabase.GUIDToAssetPath(asset); AssetDatabase.DeleteAsset(path); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961