long A long integer value of the memory in use.
The allocated managed-memory for live objects and non-collected objects.
This function returns the amount of allocated managed-memory for all objects, both live and non-collected. Always call GC.Collect() before calling this function as non-referenced objects will still take up space until they are collected by the garbage collector (GC). Note that this will return an ever increasing value until GC.Collect() is called.
Note: This API is available even when the rest of Profiler class is not available (ie, in release builds).
using UnityEngine; using System.Collections; using UnityEngine.Profiling;
public class ExampleClass : MonoBehaviour { void Update() { System.GC.Collect(); Debug.Log("Mono used size" + Profiler.GetMonoUsedSizeLong() + "Bytes"); } }