Version: 5.6
Messaging System
Supported Events

Модули ввода

An Input Module is where the main logic of an event system can be configured and customised. Out of the box there are two provided Input Modules, one designed for Standalone, and one designed for Touch input. Each module receives and dispatches events as you would expect on the given configuration.

Input modules are where the ‘business logic’ of the Event System take place. When the Event System is enabled it looks at what Input Modules are attached and passes update handling to the specific module.

Input modules are designed to be extended or modified based on the input systems that you wish to support. Their purpose is to map hardware specific input (such as touch, joystick, mouse, motion controller) into events that are sent via the messaging system.

The built in Input Modules are designed to support common game configurations such as touch input, controller input, keyboard input, and mouse input. They send a variety of events to controls in the application, if you implement the specific interfaces on your MonoBehaviours. All of the UI components implement the interfaces that make sense for the given component.

Messaging System
Supported Events
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961