Version: 5.6
public static string TextField (Rect position, string text, GUIStyle style= EditorStyles.textField);
public static string TextField (Rect position, string label, string text, GUIStyle style= EditorStyles.textField);
public static string TextField (Rect position, GUIContent label, string text, GUIStyle style= EditorStyles.textField);

Parameters

position @param position Прямоугольник на экране, использующийся для текстового поля.
label @param label Необязательная метка для отображения перед полем.
text The text to edit.
style @param style Необязательный стиль GUIStyle.

Returns

string Значение, введенное пользователем.

Description

Make a text field.

This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor, and it can have an optional label in front.


Text field in an Editor Window.

// Changes the name of the selected Objects to the one typed in the text field

class EditorGUITextField extends EditorWindow {

var objNames : String = "";

@MenuItem("Examples/Bulk Name change") static function Init() { var window = GetWindow(EditorGUITextField); window.Show(); }

function OnGUI() { EditorGUI.DropShadowLabel(Rect(0, 0, position.width, 20), "Select the objects to rename."); objNames = EditorGUI.TextField(Rect(10,25,position.width - 20, 20), "New Names:", objNames); if(Selection.activeTransform) if(GUI.Button(Rect(0, 50, position.width, 30), "Bulk rename!")) for(var t : Transform in Selection.transforms) t.name = objNames; }

function OnInspectorUpdate() { Repaint(); } }
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