Scene management in the Editor.
| loadedSceneCount | The number of loaded Scenes. |
| preventCrossSceneReferences | Controls whether cross-Scene references are allowed in the Editor. |
| CloseScene | Close the Scene. If removeScene flag is true, the closed Scene will also be removed from EditorSceneManager. |
| DetectCrossSceneReferences | Detects cross-scene references in a Scene. |
| EnsureUntitledSceneHasBeenSaved | Shows a save dialog if an Untitled scene exists in the current scene manager setup. |
| GetSceneManagerSetup | Returns the current setup of the SceneManager. |
| MarkAllScenesDirty | Mark all the loaded Scenes as modified. |
| MarkSceneDirty | Mark the specified Scene as modified. |
| MoveSceneAfter | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes after the destination Scene. |
| MoveSceneBefore | Allows you to reorder the Scenes currently open in the Hierarchy window. Moves the source Scene so it comes before the destination Scene. |
| NewScene | Создает новую сцену. |
| OpenScene | Open a Scene in the Editor. |
| RestoreSceneManagerSetup | Restore the setup of the SceneManager. |
| SaveCurrentModifiedScenesIfUserWantsTo | Asks you if you want to save the modified Scene or Scenes. |
| SaveModifiedScenesIfUserWantsTo | Asks whether the modfied input Scenes should be saved. |
| SaveOpenScenes | Создает новую сцену. |
| SaveScene | Создает новую сцену. |
| SaveScenes | Save a list of Scenes. |
| newSceneCreated | This event is called after a new Scene has been created. |
| sceneClosed | This event is called after a Scene has been closed in the editor. |
| sceneClosing | This event is called before closing an open Scene after you have requested that the Scene is closed. |
| sceneOpened | This event is called after a Scene has been opened in the editor. |
| sceneOpening | This event is called before opening an existing Scene. |
| sceneSaved | This event is called after a Scene has been saved. |
| sceneSaving | This event is called before a Scene is saved disk after you have requested the Scene to be saved. |
| NewSceneCreatedCallback | Callbacks of this type which have been added to the newSceneCreated event are called after a new Scene has been created. |
| SceneClosedCallback | Callbacks of this type which have been added to the sceneClosed event are called immediately after the Scene has been closed. |
| SceneClosingCallback | Callbacks of this type which have been added to the sceneClosing event are called just before a Scene is closed. |
| SceneOpenedCallback | Callbacks of this type which have been added to the sceneOpened event are called after a Scene has been opened. |
| SceneOpeningCallback | Callbacks of this type which have been added to the sceneOpening event are called just before opening a Scene. |
| SceneSavedCallback | Callbacks of this type which have been added to the sceneSaved event are called after a Scene has been saved. |
| SceneSavingCallback | Callbacks of this type which have been added to the sceneSaving event are called just before the Scene is saved. |