public static bool GetKeyUp (string name);

Description

Возвращает true, если на протяжении кадра пользователь отпустил клавишу name.

You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has pressed the key and released it again.

For the list of key identifiers see Conventional Game Input. When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to configure the keys.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyUp("space")) { print("Space key was released"); } } }

public static bool GetKeyUp (KeyCode key);

Description

Возвращает true только в том кадре, в котором пользователь отпустил клавишу, идентифицированную параметром key перечисления KeyCode.

using UnityEngine;

public class Example : MonoBehaviour { void Update() { if (Input.GetKeyUp(KeyCode.Space)) { print("space key was released"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961