public static float Slider (float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static float Slider (string label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);
public static float Slider (GUIContent label, float value, float leftValue, float rightValue, params GUILayoutOption[] options);

Parameters

label@param label Необязательный текст перед полем.
value@param value Значение положения бегунка. Это значение определяется положением бегунка.
leftValue@param leftValue Значение положения бегунка на левом краю.
rightValue@param rightValue Значение положения бегунка на правом краю.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Returns

float @return Значение, заданное пользователем.

Description

Make a slider the user can drag to change a value between a min and a max.


Scale the selected object between a range.

// Editor script that lets you scale the selected GameObject between 1 and 100

using UnityEditor; using UnityEngine;

public class EditorGUILayoutSlider : EditorWindow { static float scale = 0.0f;

[MenuItem("Examples/Editor GUILayout Slider usage")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutSlider)); window.Show(); }

void OnGUI() { scale = EditorGUILayout.Slider(scale, 1, 100); }

void OnInspectorUpdate() { if (Selection.activeTransform) Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } }

public static void Slider (SerializedProperty property, float leftValue, float rightValue, params GUILayoutOption[] options);
public static void Slider (SerializedProperty property, float leftValue, float rightValue, string label, params GUILayoutOption[] options);
public static void Slider (SerializedProperty property, float leftValue, float rightValue, GUIContent label, params GUILayoutOption[] options);

Parameters

label@param label Необязательный текст перед полем.
property@param value Значение положения бегунка. Это значение определяется положением бегунка.
leftValue@param leftValue Значение положения бегунка на левом краю.
rightValue@param rightValue Значение положения бегунка на правом краю.
optionsAn optional list of layout options that specify extra layout properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

Description

Make a slider the user can drag to change a value between a min and a max.

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