public static float ScaleSlider (float scale, Vector3 position, Vector3 direction, Quaternion rotation, float size, float snap);

Parameters

scale@param scale Значение, которое пользователь может изменять.
positionThe position of the handle in the space of Handles.matrix.
directionThe direction of the handle in the space of Handles.matrix.
rotationThe rotation of the handle in the space of Handles.matrix.
sizeThe size of the handle in the space of Handles.matrix. Use HandleUtility.GetHandleSize if you want a constant screen-space size.
snapThe snap increment. See Handles.SnapValue.

Returns

float @return Новую позицию. Если пользователь не выполнил операцию, будет возвращено то же значение, что вы передавали в позицию.

Description

Делает направленно масштабируемый ползунок.

This method will draw a 3D-draggable handle on the screen that looks like one axis on Unity's built-in scale tool. The handle will stretch and will scale a single float up and down.


Scale slider handle in the Scene View.

Add the following script to your Assets folder as ScaleSliderExample.cs and add the ScaleSliderExample component to an object in a Scene.

using UnityEngine;

[ExecuteInEditMode] public class ScaleSliderExample : MonoBehaviour { public float scale { get { return m_Scale; } set { m_Scale = value; } } [SerializeField] private float m_Scale = 1f;

public virtual void Update() { transform.localScale = new Vector3(scale, 1f, 1f); } }

Add the following script to Assets/Editor as ScaleSliderExampleEditor.cs and select the object with the ScaleSliderExample component.

using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(ScaleSliderExample)), CanEditMultipleObjects] public class ScaleSliderExampleEditor : Editor { public void OnSceneGUI() { ScaleSliderExample example = (ScaleSliderExample)target;

float size = HandleUtility.GetHandleSize(example.transform.position) * 1f; float snap = 0.5f;

EditorGUI.BeginChangeCheck(); float scale = Handles.ScaleSlider(example.scale, example.transform.position, example.transform.right, example.transform.rotation, size, snap); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Change Scale Value"); example.scale = scale; example.Update(); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961