public static ScreenOrientation orientation ;

Description

Specifies logical orientation of the screen.

Default value is taken from the 'Default Orientation' in Player Settings. As an example, if we take 480x320 resolution on iPhone, horizontal orientation is treated as 480x320 resolution and vertical orientation as 320x480.

Note: logical orientation affects not only screen orientation, but also touch coordinates. You should expect drastic changes in the touch positions after changing logical orientation, since touch positions will be rotated clockwise or counter-clockwise to match screen coordinates.

Currently screen orientation is only relevant on mobile platforms.

using UnityEngine;

public class Example : MonoBehaviour { // Start in landscape mode void Start() { Screen.orientation = ScreenOrientation.LandscapeLeft; } }

If the value is set to ScreenOrientation.AutoRotation then the screen will select from any of the options (enabled by autorotateToPortrait, etc) automatically as the device orientation changes.

See Also: ScreenOrientation.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961