The Cloth class provides an interface to cloth simulation physics.
| bendingStiffness | Bending stiffness of the cloth. |
| capsuleColliders | An array of CapsuleColliders which this Cloth instance should collide with. |
| coefficients | The cloth skinning coefficients used to set up how the cloth interacts with the skinned mesh. |
| collisionMassScale | How much to increase mass of colliding particles. |
| damping | Damp cloth motion. |
| enabled | Is this cloth enabled? |
| externalAcceleration | A constant, external acceleration applied to the cloth. |
| friction | The friction of the cloth when colliding with the character. |
| normals | The current normals of the cloth object. |
| randomAcceleration | A random, external acceleration applied to the cloth. |
| sleepThreshold | Cloth's sleep threshold. |
| sphereColliders | An array of ClothSphereColliderPairs which this Cloth instance should collide with. |
| stretchingStiffness | Stretching stiffness of the cloth. |
| useGravity | Should gravity affect the cloth simulation? |
| useVirtualParticles | Add one virtual particle per triangle to improve collision stability. |
| vertices | The current vertex positions of the cloth object. |
| worldAccelerationScale | How much world-space acceleration of the character will affect cloth vertices. |
| worldVelocityScale | How much world-space movement of the character will affect cloth vertices. |
| ClearTransformMotion | Clear the pending transform changes from affecting the cloth simulation. |
| SetEnabledFading | Fade the cloth simulation in or out. |
| gameObject | The game object this component is attached to. A component is always attached to a game object. |
| tag | The tag of this game object. |
| transform | The Transform attached to this GameObject. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Is this game object tagged with tag ? |
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
| GetComponents | Returns all components of Type type in the GameObject. |
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |