message | String or object to be converted to string representation for display. |
context | Object to which the message applies. |
A variant of Debug.Log that logs an error message to the console.
When you select the message in the console a connection to the context object will be drawn.
This is very useful if you want know on which object an error occurs.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
See Also: Debug.unityLogger, ILogger, Logger.LogError.
#pragma strict public class MyGameClass extends MonoBehaviour { private var transform: Transform; function MyGameMethod() { if (transform == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); } }
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private Transform transform;
void MyGameMethod() { if (transform == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); } }
Note that this pauses the editor when 'ErrorPause' is enabled.