Get default debug logger.
Logs message
to the Unity Console using default logger.
See Also: ILogger, ILogHandler.
#pragma strict public class MyGameClass extends MonoBehaviour { private static var logger: ILogger = Debug.unityLogger; private static var kTAG: String = "MyGameTag"; function MyGameMethod() { logger.Log(kTAG, "Hello"); Debug.unityLogger.Log(kTAG, "World"); } }
using UnityEngine; using System.Collections;
public class MyGameClass : MonoBehaviour { private static ILogger logger = Debug.unityLogger; private static string kTAG = "MyGameTag";
void MyGameMethod() { logger.Log(kTAG, "Hello");
Debug.unityLogger.Log(kTAG, "World"); } }