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Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset

class in UnityEngine.Experimental.Rendering

/

Inherits from:ScriptableObject


Implements interfaces:IRenderPipelineAsset

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Description

An asset that produces a specific IRenderPipeline.

Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.

See Also: IRenderPipelineAsset.

Public Functions

CreatePipelineCreate a IRenderPipeline specific to this asset.
DestroyCreatedInstancesDestroys all cached data and created IRenderLoop's.
GetTerrainBrushPassIndexThe render index for the terrain brush in the editor.

Protected Functions

CreatedInstancesReturns the list of current IRenderPipeline's created by the asset.
InternalCreatePipelineCreate a IRenderPipeline specific to this asset.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
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