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PlayableDirector

class in UnityEngine.Playables

/

Inherits from:Behaviour


Implements interfaces:IExposedPropertyTable

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Description

Instantiates a PlayableAsset and controls playback of Playable objects.

Variables

durationThe duration of the Playable in seconds.
extrapolationModeControls how the time is incremented when it goes beyond the duration of the playable.
initialTimeThe time at which the Playable should start when first played.
playableAssetThe PlayableAsset that is used to instantiate a playable for playback.
playableGraphThe PlayableGraph created by the PlayableDirector.
stateThe current playing state of the component. (Read Only)
timeThe component's current time. This value is incremented according to the PlayableDirector.timeUpdateMode when it is playing. You can also change this value manually.
timeUpdateModeControls how time is incremented when playing back.

Public Functions

ClearReferenceValueClears an exposed reference value.
DeferredEvaluateTells the PlayableDirector to evaluate it's PlayableGraph on the next update.
EvaluateEvaluates the currently playing Playable at the current time.
GetGenericBindingReturns a binding to a reference object.
GetReferenceValueRetreives an ExposedReference binding.
PausePauses playback of the currently running playable.
PlayInstatiates a Playable using the provided PlayableAsset and starts playback.
ResumeResume playing a paused playable.
SetGenericBindingSets the binding of a reference object from a PlayableBinding.
SetReferenceValueSets an ExposedReference value.
StopStops playback of the current Playable and destroys the corresponding graph.

Inherited members

Variables

enabledEnabled Behaviours are Updated, disabled Behaviours are not.
isActiveAndEnabledHas the Behaviour had enabled called.
gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the game object has one attached, null if it doesn't.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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