Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

LogFilter

class in UnityEngine.Networking

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

FilterLog is a utility class that controls the level of logging generated by UNET clients and servers.

Static Variables

currentLogLevelThe current logging level that UNET is running with.
DebugSetting LogFilter.currentLogLevel to this will enable verbose debug logging.
ErrorSetting LogFilter.currentLogLevel to this will error and above messages.
InfoSetting LogFilter.currentLogLevel to this will log only info and above messages. This is the default level.
logDebugChecks if debug logging is enabled.
logErrorChecks if error logging is enabled.
logInfoChecks if info level logging is enabled.
logWarnChecks if wanring level logging is enabled.
WarnSetting LogFilter.currentLogLevel to this will log wanring and above messages.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答