Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

InputTracking

class in UnityEngine.VR

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A collection of methods and properties for interacting with the VR tracking system.

Static Variables

disablePositionalTrackingDisables positional tracking in VR. This takes effect the next time the head pose is sampled. If set to true the camera only tracks headset rotation state.

Static Functions

GetLocalPositionGets the position of a specific node.
GetLocalRotationGets the rotation of a specific node.
GetNodeNameAccepts the unique identifier for a tracked node and returns a friendly name for it.
GetNodeStatesDescribes all presently connected VR nodes and provides available tracking state.
RecenterCenter tracking to the current position and orientation of the HMD.

Events

nodeAddedCalled when a tracked node is added to the underlying VR/AR system.
nodeRemovedCalled when a tracked node is removed from the underlying VR/AR system.
trackingAcquiredCalled when a tracked node begins reporting tracking information.
trackingLostCalled when a tracked node stops reporting tracking information.

Did you find this page useful? Please give it a rating:

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961