An abstract class that defines a grid layout.
See Also: Grid & GridProxy.
| cellGap | The size of the gap between each cell in the layout. | 
| cellLayout | The layout of the cells. | 
| cellSize | The size of each cell in the layout. | 
| cellSwizzle | The cell swizzle for the layout. | 
| CellToLocal | Converts a cell position to local position space. | 
| CellToLocalInterpolated | Converts an interpolated cell position in floats to local position space. | 
| CellToWorld | Converts a cell position to world position space. | 
| GetBoundsLocal | Returns the local bounds for a cell at the location. | 
| GetLayoutCellCenter | Get the default center coordinate of a cell for the set layout of the Grid. | 
| LocalToCell | Converts a local position to cell position. | 
| LocalToCellInterpolated | Converts a local position to cell position. | 
| LocalToWorld | Converts a local position to world position. | 
| WorldToCell | Converts a world position to cell position. | 
| WorldToLocal | Converts a world position to local position. | 
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. | 
| isActiveAndEnabled | Has the Behaviour had enabled called. | 
| gameObject | The game object this component is attached to. A component is always attached to a game object. | 
| tag | The tag of this game object. | 
| transform | The Transform attached to this GameObject. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. | 
| CompareTag | Is this game object tagged with tag ? | 
| GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. | 
| GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. | 
| GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. | 
| GetComponents | Returns all components of Type type in the GameObject. | 
| GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. | 
| GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. | 
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. | 
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |