Used for handling the network connection from the Player to the Editor.
Sets up events for connecting to and sending data to the Editor.
This can only be used in a class that inherits from MonoBehaviour, Object or ScriptableObject.
| instance | Singleton instance. | 
| isConnected | Returns true when Editor is connected to the player. | 
| BlockUntilRecvMsg | Blocks the calling thread until either a message with the specified messageId is received or the specified time-out elapses. | 
| DisconnectAll | This disconnects all of the active connections. | 
| Register | Registers a listener for a specific message ID, with an Action to be executed whenever that message is received by the Editor. This ID must be the same as for messages sent from EditorConnection.Send(). | 
| RegisterConnection | Registers a callback that is invoked when the Editor connects to the Player. | 
| RegisterDisconnection | Registers a callback to be called when Editor disconnects. | 
| Send | Sends data to the Editor. | 
| Unregister | Deregisters a message listener. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the GameObject. | 
| Destroy | Removes a gameobject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. |