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class in UnityEngine
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Physics material describes how to handle colliding objects (friction, bounciness).
See Also: Collider.
|Determines how the bounciness is combined.
|How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.
|The friction used when already moving. This value has to be between 0 and 1.
|Determines how the friction is combined.
|The friction coefficient used when an object is lying on a surface.
|Creates a new material.
|Should the object be hidden, saved with the scene or modifiable by the user?
|The name of the object.
|Returns the instance id of the object.
|Returns the name of the GameObject.
|Removes a gameobject, component or asset.
|Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
|Makes the object target not be destroyed automatically when loading a new scene.
|Returns the first active loaded object of Type type.
|Returns a list of all active loaded objects of Type type.
|Clones the object original and returns the clone.
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