| accelerometerFrequency | Accelerometer update frequency. |
| actionOnDotNetUnhandledException | Sets the crash behavior on .NET unhandled exception. |
| advancedLicense | Is the advanced version being used? |
| allowedAutorotateToLandscapeLeft | Is auto-rotation to landscape left supported? |
| allowedAutorotateToLandscapeRight | Is auto-rotation to landscape right supported? |
| allowedAutorotateToPortrait | Is auto-rotation to portrait supported? |
| allowedAutorotateToPortraitUpsideDown | Is auto-rotation to portrait upside-down supported? |
| allowFullscreenSwitch | If enabled, allows the user to switch between full screen and windowed mode using OS specific keyboard short cuts. |
| aotOptions | Additional AOT compilation options. Shared by AOT platforms. |
| applicationIdentifier | The application identifier for the currently selected build target. |
| bakeCollisionMeshes | Pre bake collision meshes on player build. |
| bundleVersion | Application bundle version shared between iOS & Android platforms. |
| captureSingleScreen | Defines if fullscreen games should darken secondary displays. |
| cloudProjectId | A unique cloud project identifier. It is unique for every project (Read Only). |
| colorSpace | Set the rendering color space for the current project. |
| companyName | The name of your company. |
| cursorHotspot | Default cursor's click position in pixels from the top left corner of the cursor image. |
| d3d11FullscreenMode | Define how to handle fullscreen mode in Windows standalones (Direct3D 11 mode). |
| defaultCursor | The default cursor for your application. |
| defaultInterfaceOrientation | Default screen orientation for mobiles. |
| defaultIsFullScreen | If enabled, the game will default to fullscreen mode. |
| defaultScreenHeight | Default vertical dimension of stand-alone player window. |
| defaultScreenWidth | Default horizontal dimension of stand-alone player window. |
| defaultWebScreenHeight | Default vertical dimension of web player window. |
| defaultWebScreenWidth | Default horizontal dimension of web player window. |
| displayResolutionDialog | Defines the behaviour of the Resolution Dialog on product launch. |
| enableCrashReportAPI | Enables CrashReport API. |
| enableInternalProfiler | Enables internal profiler. |
| forceSingleInstance | Restrict standalone players to a single concurrent running instance. |
| gpuSkinning | Enable GPU skinning on capable platforms. |
| graphicsJobMode | Selects the graphics job mode to use on platforms that support both Native and Legacy graphics jobs. |
| graphicsJobs | Enable graphics jobs (multi threaded rendering). |
| keyaliasPass | Password for the key used for signing an Android application. |
| keystorePass | Password used for interacting with the Android Keystore. |
| logObjCUncaughtExceptions | Are ObjC uncaught exceptions logged? |
| macFullscreenMode | Define how to handle fullscreen mode in macOS standalones. |
| macRetinaSupport | Enable Retina support for macOS. |
| MTRendering | Is multi-threaded rendering enabled? |
| muteOtherAudioSources | Stops or allows audio from other applications to play in the background while your Unity application is running. |
| preserveFramebufferAlpha | When enabled, preserves the alpha value in the framebuffer to support rendering over native UI on Android. |
| productName | The name of your product. |
| protectGraphicsMemory | Protect graphics memory. |
| resizableWindow | Use resizable window in standalone player builds. |
| resolutionDialogBanner | The image to display in the Resolution Dialog window. |
| runInBackground | If enabled, your game will continue to run after lost focus. |
| scriptingRuntimeVersion | The scripting runtime version setting. Change this to set the version the Editor uses and restart the Editor to apply the change. |
| statusBarHidden | Returns if status bar should be hidden. Supported on iOS only; on Android, the status bar is always hidden. |
| stereoRenderingPath | Active stereo rendering path |
| stripEngineCode | Remove unused Engine code from your build (IL2CPP-only). |
| strippingLevel | Managed code stripping level. |
| stripUnusedMeshComponents | Should unused Mesh components be excluded from game build? |
| use32BitDisplayBuffer | 32-bit Display Buffer is used. |
| useAnimatedAutorotation | Let the OS autorotate the screen as the device orientation changes. |
| useHDRDisplay | Switch display to HDR mode (if available). |
| useMacAppStoreValidation | Enable receipt validation for the Mac App Store. |
| usePlayerLog | Write a log file with debugging information. |
| virtualRealitySplashScreen | Virtual Reality specific splash screen. |
| virtualRealitySupported | Enable Virtual Reality support on the current build target. |
| visibleInBackground | On Windows, show the application in the background if Fullscreen Windowed mode is used. |
| xboxEnableAvatar | Xbox 360 Avatars. |