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TextAsset

class in UnityEngine

/

Inherits from:Object

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Description

Text file assets.

You can use raw text files in your project as assets and get their contents through this class. Also, you can access the file as a raw byte array if you want to access data from binary files. See the Text Asset manual page for further details about importing text and binary files into your project as Text Assets.

Properties

bytesThe raw bytes of the text asset. (Read Only)
textThe text contents of the .txt file as a string. (Read Only)

Public Methods

ToStringReturns the contents of the TextAsset.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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