A Timeline track used for playing back animations on an Animator.
| applyAvatarMask | Specifies whether to apply the AvatarMask to the track. |
| applyOffsets | Specifies whether to apply track root motion offsets to all clips on the track. |
| avatarMask | Specifies an AvatarMask to be applied. |
| inClipMode | Specifies whether the Animation Track has clips, or is in infinite mode. |
| matchTargetFields | Specifies which fields to match when aligning root motion offsets of clips. |
| openClipOffsetPosition | This represents the root motion position offset of a track in infinite mode. |
| openClipOffsetRotation | This represents the root motion rotation offset of a track in infinite mode. |
| position | The root motion position offset of the entire track. |
| rotation | The root motion rotation offset of the entire track. |
| CreateClip | Creates a TimelineClip using an AnimationClip. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| duration | The playback duration in seconds of the instantiated Playable. |
| outputs | A description of the outputs of the instantiated Playable. |
| isEmpty | Does this track have any clips? |
| isSubTrack | Is this track a subtrack? |
| muted | Mutes the track, excluding it from the generated PlayableGraph. |
| outputs | A description of the outputs of the instantiated Playable. |
| parent | The owner of this track. |
| timelineAsset | The TimelineAsset this track belongs to. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the GameObject. |
| CreatePlayable | Implement this method to have your asset inject playables into the given graph. |
| CreateClip | Creates a clip on the track with a custom playable asset attached, whose type is specified by T. Throws an InvalidOperationException if the specified type is not supported by the track. |
| CreateDefaultClip | Creates a default clip for this track, where the clip's asset type is based on any TrackClipTypeAttributes marking the track. |
| CreateTrackMixer | Creates a mixer used to blend playables generated by clips on the track. |
| GetChildTracks | The list of subtracks or child tracks attached to this track. |
| GetClips | Returns an enumerable list of clips owned by the track. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |