Legacy Documentation: Version 2018.1 (Go to current version)
Vignette
Debug Views
Other Versions

Dithering

The effect descriptions on this page refer to the default effects found within the post-processing stack.

Dithering is the process of intentionally applying noise as to randomize quantization error. This prevents large-scale patterns such as color banding in images.

Scene with Dithering
Scene with Dithering
Scene without Dithering
Scene without Dithering

Requirements

  • Shader model 3

See the Graphics Hardware Capabilities and Emulation page for further details and a list of compliant hardware.


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答