Can the streamed level be loaded?
See Also: GetStreamProgressForLevel function.
// Check if level at index 1 can be loaded. // If it can be loaded then load it.
if (Application.CanStreamedLevelBeLoaded(1)) { Application.LoadLevel(1); }
// Check if level at index 1 can be loaded. // If it can be loaded then load it. using System; using UnityEngine;
public class SampleBehaviour : MonoBehaviour { void Start() { if (Application.CanStreamedLevelBeLoaded(1)) { Application.LoadLevel(1); } } }
Can the streamed level be loaded?
See Also: GetStreamProgressForLevel function.
// Check if "Level1" can be loaded, if it can be loaded then load it.
if (Application.CanStreamedLevelBeLoaded("Level1")) { Application.LoadLevel("Level1"); }
// Check if "Level1" can be loaded, if it can be loaded then load it. using System; using UnityEngine;
public class SampleBehaviour : MonoBehaviour { void Start() { if (Application.CanStreamedLevelBeLoaded("Level1")) { Application.LoadLevel("Level1"); } } }