The character controllers step offset in meters.
Note: See the Manual page Character Controller component which describes stepOffset in detail.
#pragma strict public var controller: CharacterController; controller = GetComponent.<CharacterController>(); controller.stepOffset = 2.0F;
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public CharacterController controller;
void Example() { controller = GetComponent<CharacterController>(); controller.stepOffset = 2.0F; } }