Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Coroutine

class in UnityEngine

/

Inherits from:YieldInstruction

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

MonoBehaviour.StartCoroutine returns a Coroutine. Instances of this class are only used to reference these coroutines, and do not hold any exposed properties or functions.

A coroutine is a function that can suspend its execution (yield) until the given YieldInstruction finishes.

// - prints "Starting 0.0"
// - prints "WaitAndPrint 5.0"
// - prints "Done 5.0"

function Start() { print ("Starting " + Time.time); // Start function WaitAndPrint as a coroutine yield WaitAndPrint(); print ("Done " + Time.time); }

function WaitAndPrint () { // suspend execution for 5 seconds yield WaitForSeconds (5); print ("WaitAndPrint "+ Time.time); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { IEnumerator WaitAndPrint() { // suspend execution for 5 seconds yield return new WaitForSeconds(5); print("WaitAndPrint " + Time.time); }

IEnumerator Start() { print("Starting " + Time.time);

// Start function WaitAndPrint as a coroutine yield return StartCoroutine("WaitAndPrint"); print("Done " + Time.time); } }

This example shows a normal Start:

no example available in JavaScript
using UnityEngine;
using System.Collections;

// In this example we show how to invoke a coroutine and execute // the function in parallel. Start does not need IEnumerator.

public class ExampleClass : MonoBehaviour { private IEnumerator coroutine;

void Start() { // - After 0 seconds, prints "Starting 0.0 seconds" // - After 0 seconds, prints "Coroutine started" // - After 2 seconds, prints "Coroutine ended: 2.0 seconds" print("Starting " + Time.time + " seconds");

// Start function WaitAndPrint as a coroutine.

coroutine = WaitAndPrint(2.0f); StartCoroutine(coroutine);

print("Coroutine started"); }

private IEnumerator WaitAndPrint(float waitTime) { yield return new WaitForSeconds(waitTime); print("Coroutine ended: " + Time.time + " seconds"); } }

Inherited Members

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答