Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Debug.LogWarning

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method LogWarning(message: object): void;
public static void LogWarning(object message);
public static method LogWarning(message: object, context: Object): void;
public static void LogWarning(object message, Object context);

Parameters

messageString or object to be converted to string representation for display.
contextObject to which the message applies.

Description

A variant of Debug.Log that logs a warning message to the console.

When you select the message in the console a connection to the context object will be drawn. This is very useful if you want know on which object a warning occurs.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

See Also: Debug.unityLogger, ILogger, Logger.LogWarning.

#pragma strict
public class MyGameClass extends MonoBehaviour {
	private var transform: Transform;
	function MyGameMethod() {
		if (transform == null)
			Debug.LogWarning("A warning assigned to this transform!", transform);
	}
}
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour { private Transform transform;

void MyGameMethod() { if (transform == null) Debug.LogWarning("A warning assigned to this transform!", transform); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答