Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

IPointerDownHandler

interface in UnityEngine.EventSystems


Implements interfaces:IEventSystemHandler

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Interface to implement if you wish to receive OnPointerDown callbacks.

Detects ongoing mouse clicks until release of the mouse button. Use IPointerUpHandler to handle the release of the mouse button.

no example available in JavaScript
//Attach this script to the GameObject you would like to have mouse clicks detected on
//This script outputs a message to the Console when a click is currently detected or when it is released on the GameObject with this script attached

using UnityEngine; using UnityEngine.EventSystems;

public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { //Detect current clicks on the GameObject (the one with the script attached) public void OnPointerDown(PointerEventData pointerEventData) { //Output the name of the GameObject that is being clicked Debug.Log(name + "Game Object Click in Progress"); }

//Detect if clicks are no longer registering public void OnPointerUp(PointerEventData pointerEventData) { Debug.Log(name + "No longer being clicked"); } }

Public Methods

OnPointerDown
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答