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GUI.HorizontalSlider

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public static method HorizontalSlider(position: Rect, value: float, leftValue: float, rightValue: float): float;
public static float HorizontalSlider(Rect position, float value, float leftValue, float rightValue);
public static method HorizontalSlider(position: Rect, value: float, leftValue: float, rightValue: float, slider: GUIStyle, thumb: GUIStyle): float;
public static float HorizontalSlider(Rect position, float value, float leftValue, float rightValue, GUIStyle slider, GUIStyle thumb);

Parameters

positionRectangle on the screen to use for the slider.
valueThe value the slider shows. This determines the position of the draggable thumb.
leftValueThe value at the left end of the slider.
rightValueThe value at the right end of the slider.
sliderThe GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used.
thumbThe GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used.

Returns

float The value that has been set by the user.

Description

A horizontal slider the user can drag to change a value between a min and a max.

no example available in JavaScript
// Draws a horizontal slider control that goes from 0 to 10.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F;

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 10.0F); } }
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