Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUI.RepeatButton

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method RepeatButton(position: Rect, text: string): bool;
public static bool RepeatButton(Rect position, string text);
public static method RepeatButton(position: Rect, image: Texture): bool;
public static bool RepeatButton(Rect position, Texture image);
public static method RepeatButton(position: Rect, content: GUIContent): bool;
public static bool RepeatButton(Rect position, GUIContent content);
public static method RepeatButton(position: Rect, text: string, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, string text, GUIStyle style);
public static method RepeatButton(position: Rect, image: Texture, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, Texture image, GUIStyle style);
public static method RepeatButton(position: Rect, content: GUIContent, style: GUIStyle): bool;
public static bool RepeatButton(Rect position, GUIContent content, GUIStyle style);

Parameters

positionRectangle on the screen to use for the button.
textText to display on the button.
image Texture to display on the button.
contentText, image and tooltip for this button.
styleThe style to use. If left out, the button style from the current GUISkin is used.

Returns

bool True when the users clicks the button.

Description

Make a button that is active as long as the user holds it down.

no example available in JavaScript
// Draws 2 buttons, one with an image, and other with a text
// Prints a message when they get clicked.

// Prints a message when they get clicked.

using UnityEngine; using System.Collections;

public class Example : MonoBehaviour { public Texture btnTexture;

void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; }

if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image");

if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答