selected | The index of the selected button. |
texts | An array of strings to show on the buttons. |
images | An array of textures on the buttons. |
contents | An array of text, image and tooltips for the button. |
style | The style to use. If left out, the button style from the current GUISkin is used. |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
buttonSize | Determines how toolbar button size is calculated. |
int The index of the selected button.
Make a toolbar.
Toolbar in the Game View.
var toolbarInt : int = 0; var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"];
function OnGUI () { toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings); }
no example available in C#