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Keyframe.inTangent

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public var inTangent: float;
public float inTangent;

Description

Sets the incoming tangent for this key. The incoming tangent affects the slope of the curve from the previous key to this key.

The incoming tangent matches the incoming slope of the curve. A positive value for inTangent results in a downward tangent, while a negative value results in an upward tangent.

See Also: outTangent.

#pragma strict
public class KeyFrameTangentExample extends MonoBehaviour {
	var animCurve: AnimationCurve = null;
	function Start() {
		var ks: Keyframe[] = new Keyframe[3];
		ks[0] = new Keyframe(0, 0);
		ks[0].inTangent = 5f;
		// -5 units on the y axis for 1 unit on the x axis.
		ks[1] = new Keyframe(4, 0);
		ks[1].inTangent = 0f;
		// straight
		ks[2] = new Keyframe(6, 0);
		ks[2].inTangent = -5f;
		// +5 units on the y axis for 1 unit on the x axis.
		animCurve = new AnimationCurve(ks);
	}
	function Update() {
		if (animCurve != null)
			transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0);
	}
}
using UnityEngine;

public class KeyFrameTangentExample : MonoBehaviour { AnimationCurve animCurve = null;

void Start() { Keyframe[] ks = new Keyframe[3];

ks[0] = new Keyframe(0, 0); ks[0].inTangent = 5f; // -5 units on the y axis for 1 unit on the x axis.

ks[1] = new Keyframe(4, 0); ks[1].inTangent = 0f; // straight

ks[2] = new Keyframe(6, 0); ks[2].inTangent = -5f; // +5 units on the y axis for 1 unit on the x axis.

animCurve = new AnimationCurve(ks); }

void Update() { if (animCurve != null) transform.position = new Vector3(Time.time, animCurve.Evaluate(Time.time), 0); } }
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