Register this server on the master server.
If the master server address information has not been changed the default Unity master server will be used.
function OnGUI() {
if (GUILayout.Button ("Start Server")) {
// Use NAT punchthrough if no public IP present
var useNat = !Network.HavePublicAddress();
Network.InitializeServer(32, 25002, useNat);
MasterServer.RegisterHost("MyUniqueGameType",
"JohnDoes game", "l33t game for all");
}
}
no example available in C#