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MonoBehaviour.OnEnable()

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Description

This function is called when the object becomes enabled and active.

#pragma strict
// Implement OnDisable and OnEnable script functions.
// These functions will be called when the attached GameObject
// is toggled.
// This example also supports the Editor.  The Update function
// will be called, for example, when the position of the
// GameObject is changed.
@ExecuteInEditMode
public class PrintOnOff extends MonoBehaviour {
	function OnDisable() {
		Debug.Log("PrintOnDisable: script was disabled");
	}
	function OnEnable() {
		Debug.Log("PrintOnEnable: script was enabled");
	}
	function Update() {
	}
}
// Implement OnDisable and OnEnable script functions.
// These functions will be called when the attached GameObject
// is toggled.
// This example also supports the Editor.  The Update function
// will be called, for example, when the position of the
// GameObject is changed.

using UnityEngine;

[ExecuteInEditMode] public class PrintOnOff : MonoBehaviour { void OnDisable() { Debug.Log("PrintOnDisable: script was disabled"); }

void OnEnable() { Debug.Log("PrintOnEnable: script was enabled"); }

void Update() { #if UNITY_EDITOR Debug.Log("Editor causes this Update"); #endif } }

Note: OnEnable cannot be a co-routine.
See Also: OnDisable.

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