Called on the server whenever a player disconnected from the server.
#pragma strict function OnPlayerDisconnected(player: NetworkPlayer) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnPlayerDisconnected(NetworkPlayer player) { Debug.Log("Clean up after player " + player);
Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); } }