Destroy all the objects based on view IDs belonging to this player.
This should only be called when running as a server. It is, for example, meant to to clean up networked objects left by a disconnected player.
function OnPlayerDisconnected(player: NetworkPlayer) { Debug.Log("Clean up after player " + player); Network.RemoveRPCs(player); Network.DestroyPlayerObjects(player); }
no example available in C#