All connected players.
On a client this contains only the server.
function OnGUI() { if (GUILayout.Button ("Disconnect first player")) { if (Network.connections.Length > 0) { Debug.Log("Disconnecting: "+ Network.connections[0].ipAddress+":"+Network.connections[0].port); Network.CloseConnection(Network.connections[0], true); } } }
no example available in C#