class in UnityEngine.Networking
/
Inherits from:Networking.UploadHandler
/
Implemented in:UnityEngine.UnityWebRequestModule
A specialized UploadHandler that reads data from a given file and sends raw bytes to the server as the request body.
You can use it to send a large amount of data to the server with a low memory footprint.
no example available in JavaScript
using System.Collections; using UnityEngine; using UnityEngine.Networking;
public class UHFileSample : MonoBehaviour { void Start() { StartCoroutine(UploadFileData()); }
IEnumerator UploadFileData() { using (var uwr = new UnityWebRequest("http://yourwebsite.com/upload", UnityWebRequest.kHttpVerbPUT)) { uwr.uploadHandler = new UploadHandlerFile("/path/to/file"); yield return uwr.SendWebRequest(); if (uwr.isNetworkError || uwr.isHttpError) Debug.LogError(uwr.error); else { // file data successfully sent } } } }
UploadHandlerFile | Create a new upload handler to send data from the given file to the server. |
contentType | Determines the default Content-Type header which will be transmitted with the outbound HTTP request. |
data | The raw data which will be transmitted to the remote server as body data. (Read Only) |
progress | Returns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only) |
Dispose | Signals that this [UploadHandler] is no longer being used, and should clean up any resources it is using. |