Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Object.FindObjectOfType

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static method FindObjectOfType(type: Type): Object;
public static Object FindObjectOfType(Type type);

Parameters

typeThe type of object to find.

Returns

Object This returns the Object that matches the specified type. It returns null if no Object matches the type.

Description

Returns the first active loaded object of Type type.

::ref::.FindObjectOfType will return no Assets (meshes, textures, prefabs, ...) or inactive objects. It is used to locate a GameObject This does not return an Object that has HideFlags.DontSave set.

This method calls Object.FindObjectOfType and returns the object that matches the type and null if no object matches the type.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

See Also: Object.FindObjectsOfType.

// Search for any object of Type GUITexture,
// if found print its name, else print a message
// that says that it was not found.
function Start() {

var texture : GUITexture = FindObjectOfType(GUITexture); if(texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found");

}
using UnityEngine;
using System.Collections;

// Search for any object of Type GUITexture, // if found print its name, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { GUITexture texture = (GUITexture)FindObjectOfType(typeof(GUITexture)); if (texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found"); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答