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ParticleSystem.isPlaying

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public var isPlaying: bool;
public bool isPlaying;

Description

Is the Particle System playing right now?

isPlaying returns true when the particle system happens on each frame. The particle system has been stopped when isPlaying returns false.

#pragma strict
// A particle sprite example of isPlaying. A button is created
// that shows whether the particle system is running.  If not, then
// it can be started.  If it is running then it can be stopped.
public var tex: Texture2D;
private var ps: ParticleSystem;
private var sprite: Sprite;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), Vector2.zero);
	var textureSheetAnimation: var = ps.textureSheetAnimation;
	textureSheetAnimation.enabled = true;
	textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites;
	textureSheetAnimation.AddSprite(sprite);
}
function OnGUI() {
	if (ps.isPlaying) {
		if (GUI.Button(new Rect(10, 70, 150, 50), "Stop and clear")) {
			ps.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear);
		}
	}
	else {
		if (GUI.Button(new Rect(10, 70, 150, 50), "Play")) {
			ps.Play(false);
		}
	}
}
using UnityEngine;

// A particle sprite example of isPlaying. A button is created // that shows whether the particle system is running. If not, then // it can be started. If it is running then it can be stopped.

using UnityEngine;

public class ExampleClass : MonoBehaviour { public Texture2D tex; private ParticleSystem ps; private Sprite sprite;

void Start() { ps = GetComponent<ParticleSystem>(); sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), Vector2.zero);

var textureSheetAnimation = ps.textureSheetAnimation; textureSheetAnimation.enabled = true; textureSheetAnimation.mode = ParticleSystemAnimationMode.Sprites; textureSheetAnimation.AddSprite(sprite); }

void OnGUI() { if (ps.isPlaying) { if (GUI.Button(new Rect(10, 70, 150, 50), "Stop and clear")) { ps.Stop(true, ParticleSystemStopBehavior.StopEmittingAndClear); } } else { if (GUI.Button(new Rect(10, 70, 150, 50), "Play")) { ps.Play(false); } } } }
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