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ParticleSystem.EmissionModule.rateOverTimeMultiplier

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public var rateOverTimeMultiplier: float;
public float rateOverTimeMultiplier;

Description

Change the rate over time multiplier.

This is more efficient than accessing the whole curve, if you only want to change the overall rate multiplier.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValue: float = 5.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
}
function Update() {
	var emission: var = ps.emission;
	emission.rateOverTimeMultiplier = hSliderValue;
}
function OnGUI() {
	hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValue = 5.0f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var emission = ps.emission; emission.rateOverTimeMultiplier = hSliderValue; }

void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); } }
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