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ParticleSystem.VelocityOverLifetimeModule.speedModifierMultiplier

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public var speedModifierMultiplier: float;
public float speedModifierMultiplier;

Description

Speed multiplier.

This method is more efficient than accessing the whole curve, if you only want to change the overall speed multiplier.

#pragma strict
private var ps: ParticleSystem;
public var hSliderValueSpeed: float = 1.0f;
function Start() {
	ps = GetComponent.<ParticleSystem>();
	var velocityOverLifetime: var = ps.velocityOverLifetime;
	velocityOverLifetime.enabled = true;
	velocityOverLifetime.space = ParticleSystemSimulationSpace.World;
	var curve: AnimationCurve = new AnimationCurve();
	curve.AddKey(0.0f, 0.0f);
	curve.AddKey(1.0f, 1.0f);
	var minMaxCurve: ParticleSystem.MinMaxCurve = new ParticleSystem.MinMaxCurve(1.0f, curve);
	velocityOverLifetime.speedModifier = minMaxCurve;
}
function Update() {
	var velocityOverLifetime: var = ps.velocityOverLifetime;
	velocityOverLifetime.speedModifierMultiplier = hSliderValueSpeed;
}
function OnGUI() {
	GUI.Label(new Rect(25, 40, 100, 30), "Speed");
	hSliderValueSpeed = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueSpeed, -50.0f, 50.0f);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public float hSliderValueSpeed = 1.0f;

void Start() { ps = GetComponent<ParticleSystem>();

var velocityOverLifetime = ps.velocityOverLifetime; velocityOverLifetime.enabled = true; velocityOverLifetime.space = ParticleSystemSimulationSpace.World;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f);

ParticleSystem.MinMaxCurve minMaxCurve = new ParticleSystem.MinMaxCurve(1.0f, curve);

velocityOverLifetime.speedModifier = minMaxCurve; }

void Update() { var velocityOverLifetime = ps.velocityOverLifetime; velocityOverLifetime.speedModifierMultiplier = hSliderValueSpeed; }

void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Speed");

hSliderValueSpeed = GUI.HorizontalSlider(new Rect(55, 45, 100, 30), hSliderValueSpeed, -50.0f, 50.0f); } }
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