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Close public static method
Euler(
x:
float,
y: float,
z: float):
Quaternion;
public static
Quaternion Euler(float
x,
float
y,
float
z);
Description
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis.
// A rotation 30 degrees around the y-axis
var rotation = Quaternion.Euler(0, 30, 0);
no example available in C#
Description
Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis.
// A rotation 30 degrees around the y-axis
var rotation = Quaternion.Euler(Vector3(0, 30, 0));
no example available in C#